A collection of MaxScripts written over a 8 year period for Autodesk's 3dsmax. All code can be viewed online at github.com/davestewart/maxscript.
Animation
- Transform Presets
 Save and restore transformations as presets to objects such as cameras, IK handles, etc.
- Particle Visualizer and Papervision3D Exporter1
 A script to visualize particle motion and export particle and camera data to Flash's Papervision 3D
- After Effects Tracker4
 Export 3dsmax objects' tracking data (4-corner pin, 2 point track, position) directly to After Effects
- Camera Animator
 Animates a master camera thourgh a series of locked-off shots, and user-defined times
- Path Controller 2
 A scripted controller setup that allows you to animate the distance along a path in real-world units
- Filter Trackbar Keys
 Show only specific keys / tracks on the trackbar
- Animated Surface Align
 Stick one animated object to the animated surface of another, maintaining orientation in 3 axis
- Scripted Look-at Controller
 A 1-dimensional look-at; useful for trees, billboards, etc.
Cameras
- Transform Presets
 Save and restore transformations as presets to objects such as cameras, IK handles, etc.
- Network-Render all Cameras
 Automatically submit all cameras to a network render, rendering the correct frames, and save the output to the correct directories
- Camera Animator
 Animates a master camera thourgh a series of locked-off shots, and user-defined times
- Vertigo
 The classic Hitchcock "Vertigo" effect
Development Tools
- "List" struct1
 Easily create associative array-like structures in 3dsmax
- Time Stamper
 A struct to make light work of timing tasks, benchmarking, etc
- Progress Bar Updater
 A struct to simply and easily update a progress bar by providing just start and end values, and calling update()
- UI Manager
 Save and load rollout settings, such as size, position, control states, items, etc to a preferences file
- ActiveX Inspector
 Lists all ActiveX controls, and lets you interactively test their methods and properties
- VMS Tidy
 Re-arranges and beautifies Visual MaxScript output
- Excel Functions
 A set of functions to get you started with communication with Excel
Materials
- Multimaterial From Folder
 Create a set of multimaterials from a folder of textures
- Random Multimaterial
 Creates families of slightly-random multimaterials
- MultiMaterial Propogator
 Creates a multimaterial from a folder of bitmaps, based on a template material
- Plane from bitmap
 Builds both planes and materials from a folder of images
- Default Material
 Applies a default material to objects on creation
Modelling
- Spline Tools
 Tools for easily editing the in and out tangents of a spline shape
- Spherical Spline
 Create a perfect sphere using just one spline
- Collapse and Replace
 Collapse multiple objects into one mesh, preserving materials, and optionally replace a single target object.
- Twist Profile
 Apply a curve-defined twist to any geometry
UI Design
- Progress Bar Updater
 A struct to simply and easily update a progress bar by providing just start and end values, and calling update()
- UI Manager
 Save and load rollout settings, such as size, position, control states, items, etc to a preferences file
- ActiveX TreeView Functions
 A set of functions for manipulating ActiveX Treeviews
- HTML Help Template
 An HTML template for a good-looking help system for your scripts
- Flash UI Examples6
 Character select, graphing and joystick control examples of using Flash as a rich interface to 3dsmax
- HTML Interface
 A set of functions that allow you to run any MaxScript command from a rollout's ActiveX HTML control
- Easy Icons
 A range of code-only icons to spice-up your UI and minimize distribution files
Workflow
- Show Last-hidden
 Unhide geometry in the order it was hidden
- Viewport Layout Manager4
 Adds a toolbar that allows you to swap between viewport layouts on the fly, remembering settings per viewport between layouts.
- Open Most-recent File
 Opens the most recent file, be it an autobackup or a saved file
- Get Unmapped Objects
 Selects all objects without proper mapping co-ordinates
- Macro Lister
 Scans all installed macros by category, and creates a dockable tree-view
- Flash UI Examples6
 Character select, graphing and joystick control examples of using Flash as a rich interface to 3dsmax
- Set and get paths
 Assign default paths to both scene and MAXScript directories